Updates For 2019

It’s been over a year since I last posted – just to prove I’m still alive, and that things are still happening here’s what I’ve been up to.

What happened to Hexmission?

Hexmission and the engine for it formed the basis of the work presented as part of a two week intensive module at the University. We gave the framework to the masters students and let them loose on it – making changes and adding features as the week went along. You can see the rather frantic release schedule in the Git history.

The students managed to put together a whole bunch of games using the framework – a few of them caused problems for marking because we couldn’t pull ourselves away from them to actually write the feedback. In my view, a success on their part. We presented the framework and the games created using it as part of a paper in CEEC 2018.

A new role

Since my last post I’ve been working at the University as a Games Lecturer – teaching Unity 3D and AI. For the module, the masters students put together agents to play Hanabi using our framework and submission server. Overall, the module went pretty well – with students creating a whole range of agents using different techniques. You can see some of the results on Comet.

In the games module, the students had to use Unity3D to make a game. I’ve taken the module over from another member of staff who’s moved to another University. The development process using an engine is somewhat different than I’m used to – for one thing it doesn’t play anywhere nearly as nicely with Git. The students did manage to create some very interesting prototypes though. I also managed to get Unity working on Fedora, which made things a little easier.

Global Game Jam 2019

It’s been quite a while since my last post – I know this because my last post was about last years Global Game Jam and a few weeks ago I took part in this years. My role has somewhat shifted though – rather than taking part being my objective, instead this year I was helping to organise it at Essex (Dr Fairbank did most of the work, I just turned up).

I did have the opportunity to make… a thing, without Piers only half of the development got done (because only 50% of the development team was present). Still, you can find what I did manage to put together on the Global Game Jam site. It has cats and a day night cycle, so what’s not to like.

Freenode Live 2019

I attended Freenode Live again this year, a slightly different venue but a great deal of interesting talks and exhibitors. I even bumped into a old friend from the Ubuntu-UK IRC channel 🙂 (polishing the docker container is still on the TODO list, although I have deployed prosody on ‘bare metal’ now).

I’ve done a bunch more stuff – including some improvements to the Hanabi UI working with Dan, a workshop for the IGGI 2018 symposium and a few videos on using Git for the undergrads – but I’ll talk about those in other posts :). I’ve also got a whole bunch of stuff in the pipeline (as the office whiteboard can attest).

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